Shawn Borsky

Exploring the Mobile & AI Future

A HANDS-ON DESIGN & PRODUCT LEADER

For 23 years, I have combined strong technical acumen and a positive, hands-on approach to lead teams, design delightful experiences and craft strategy that delivers business impact across gaming, platforms, start-ups and consumer technology.

VP, Design @ NZXT
I also mentor, write books & host a podcast
always with a cup of coffee in hand.

A FEW WORLD-CLASS BRANDS I've WORKED WITH

Activision
Activision
Blizzard Entertainment Logo
Blizzard Entertainment Logo
BMW
BMW
First Round Capital
First Round Capital
Eli Lilly Logo
Eli Lilly Logo
Jio Logo
Jio Logo
NZXT
NZXT
Activision
Blizzard Entertainment Logo
BMW
First Round Capital
Eli Lilly Logo

WORK SNAPshots

Securing investors & gaining clients for next-gen in-room hotel tablet technology

Building a smarter AI assistant strategy for the future of India's biggest telecom company

Improving mobile app UX and customer satisfaction for a smart construction measurement tool

Launching an AI interior design tool paired with a furniture shop

Driving engagement & revenue via event, shopping and streaming apps for America's biggest gaming event for 5 years

Launching an industry-defining long-form content blog and venture capital website

Driving a disruptive same-day hotel booking app from 1.5M to 10M downloads

Designing a price-accessible smart fitness tracker for a home fitness leader

LEADERSHIP CASE STUDIES

VP, Design

Inclusive PC Gaming

Inclusive PC Gaming

Inclusive PC Gaming

Overseeing Industrial Design, Creative, User Experience, and Research & Insights, ensuring that every product and experience reflects our commitment to making PC gaming simple and easy for anyone driving market share, retention and revenue.

Overseeing Industrial Design, Creative, User Experience, and Research & Insights, ensuring that every product and experience reflects our commitment to making PC gaming simple and easy for anyone driving market share, retention and revenue.

Overseeing Industrial Design, Creative, User Experience, and Research & Insights, ensuring that every product and experience reflects our commitment to making PC gaming simple and easy for anyone driving market share, retention and revenue.

2020-Present

|

PC Gaming Hardware Manufacturing

|

Group Design & Product Manager

Legendary Mobile & Data Platform

Legendary Mobile & Data Platform

Legendary Mobile & Data Platform

Building Blizzard's mobile team and app strategy, designing event and social experiences, improving critical data infrastructure and spear-heading technology strategy for their next generation of cross-platform titles improving gaming for tens of millions of players worldwide and enabling massive revenue growth, cost savings and impression growth.

Building Blizzard's mobile team and app strategy, designing event and social experiences, improving critical data infrastructure and spear-heading technology strategy for their next generation of cross-platform titles improving gaming for tens of millions of players worldwide and enabling massive revenue growth, cost savings and impression growth.

Building Blizzard's mobile team and app strategy, designing event and social experiences, improving critical data infrastructure and spear-heading technology strategy for their next generation of cross-platform titles improving gaming for tens of millions of players worldwide and enabling massive revenue growth, cost savings and impression growth.

2015-2020

|

Cross-Platform AAA Game Developer & Publisher

|

Creative Director

An Analytics and Marketing Powerhouse

An Analytics and Marketing Powerhouse

An Analytics and Marketing Powerhouse

Leading the company through rebranding after a merger and driving cohesive product strategy, enterprise sales and stabilization of the business increasing key KPIs for major mobile games and a platform that supported over 25,000 apps and 700M MAU.

Leading the company through rebranding after a merger and driving cohesive product strategy, enterprise sales and stabilization of the business increasing key KPIs for major mobile games and a platform that supported over 25,000 apps and 700M MAU.

Leading the company through rebranding after a merger and driving cohesive product strategy, enterprise sales and stabilization of the business increasing key KPIs for major mobile games and a platform that supported over 25,000 apps and 700M MAU.

2013-2015

|

Mobile Marketing & Analytics Platform

|

Personal Projects

Untethered

Published Book

Untethered: How Visionaries Think About the Mobile-First Future is my first published book about mobile design and product philosophy, it introduces my framework for effective mobile product design.

Art Eater

Podcast & Blog

Art Eater is a gaming and art blog and podcast that I co-host and edit with my friends: Richmond, Thomas, James and Adam, a group of international game industry vets and creators.

Mentorship

Public Speaking & ADPList Sessions

I offer group and 1 on 1 sessions for no charge through ADPList's mentorship platform and speak on podcasts or at conferences and events.

About

I started out because I wanted to make video games.

23 years later, I have done that and more. My career spans a diverse range of industries primarily in gaming but also in hospitality, big data, pharmaceutical, learning, health, consumer technology and platforms.

I am passionate about mobile as a technology landscape (I even wrote a book about it). I am exploring the future of AI enhanced experiences and how that integrates into mobile product and design strategy.

I bring a trademark positive energy, hands-on approach and strong technical acumen to my roles. My approach is anchored in design thinking and enriched by my diverse experiences that enable me to tackle even the most complex challenges with patience and care.

I mentor designers on ADPList, co-host a gaming and art podcast called Art Eater and I have a book about my mobile product framework titled, Untethered.


Its nice to digitally meet you.
You can call me, Borsky.

FULL-TIME ROLES

VP, Design

NZXT

2020-Present

Group Product Manager

Blizzard Entertainment

2019-2020

Group Design Manager

Blizzard Entertainment

2018-2019

Design Lead, Mobile

Blizzard Entertainment

2015-2018

Creative Director

Upsight

2013-2015

Lead Designer

HotelTonight

2012-2013

Lead UI/UX Designer

Rivet Games

2011-2013

CASE STUDIES

If you are interested in more detailed and confidential case studies. Please reach out for access to my private portfolio.

Contact

Send me an email or schedule a session via Calendly or ADPList.
Happy to help with your next project.

shawn@borsky.co

Email Copied

Contact

Send me an email or schedule a session via Calendly or ADPList.
Happy to help with your next project.

shawn@borsky.co

Email Copied

Contact

Send me an email or schedule a session via Calendly or ADPList.
Happy to help with your next project.

shawn@borsky.co

Email Copied