A HANDS-ON DESIGN & PRODUCT LEADER

For 23 years, I have combined strong technical acumen and a positive, hands-on approach to lead teams and craft product strategy for world-class brands including clients large to small from gaming to start-ups and consumer technology. I also mentor, write books & host a podcast.

A FEW WORLD-CLASS BRANDS I've WORKED WITH

Activision
Activision
Blizzard Entertainment Logo
Blizzard Entertainment Logo
BMW
BMW
First Round Capital
First Round Capital
Eli Lilly Logo
Eli Lilly Logo
NZXT
NZXT
Takeda Pharmaceuticals Logo
Takeda Pharmaceuticals Logo
Activision
Blizzard Entertainment Logo
BMW
First Round Capital
Eli Lilly Logo

LEADERSHIP CASE STUDIES

VP, Design

Inclusive PC Gaming

Inclusive PC Gaming

Inclusive PC Gaming

NZXT is a popular PC gaming hardware manufacturer built on the belief that anyone can be a PC gamer. As the VP of Design, I oversee Industrial Design, Creative, User Experience, and Research & Insights, ensuring that every product and experience reflects our commitment to making PC gaming simple and easy for anyone.

NZXT is a popular PC gaming hardware manufacturer built on the belief that anyone can be a PC gamer. As the VP of Design, I oversee Industrial Design, Creative, User Experience, and Research & Insights, ensuring that every product and experience reflects our commitment to making PC gaming simple and easy for anyone.

NZXT is a popular PC gaming hardware manufacturer built on the belief that anyone can be a PC gamer. As the VP of Design, I oversee Industrial Design, Creative, User Experience, and Research & Insights, ensuring that every product and experience reflects our commitment to making PC gaming simple and easy for anyone.

2020-Present

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PC Gaming Hardware Manufacturing

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Group Design & Product Manager

Legendary Mobile & Data Platform

Legendary Mobile & Data Platform

Legendary Mobile & Data Platform

Blizzard Entertainment is a legendary publisher and developer of AAA games. I worked for 5 years building their mobile team and app strategy, designing event and social experiences, improving critical data infrastructure and spear-heading technology strategy for their next generation of cross-platform titles improving gaming for tens of millions of players worldwide.

Blizzard Entertainment is a legendary publisher and developer of AAA games. I worked for 5 years building their mobile team and app strategy, designing event and social experiences, improving critical data infrastructure and spear-heading technology strategy for their next generation of cross-platform titles improving gaming for tens of millions of players worldwide.

Blizzard Entertainment is a legendary publisher and developer of AAA games. I worked for 5 years building their mobile team and app strategy, designing event and social experiences, improving critical data infrastructure and spear-heading technology strategy for their next generation of cross-platform titles improving gaming for tens of millions of players worldwide.

2015-2020

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Cross-Platform AAA Game Developer & Publisher

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Creative Director

An Analytics and Marketing Powerhouse

An Analytics and Marketing Powerhouse

An Analytics and Marketing Powerhouse

Upsight was the merger of Kontagent, a top data science analytics firm (known for K-factor) and Playhaven, a mobile monetization and marketing platform that focused primarily on games. I joined as Creative Director, the week of the merger and led the company through a rebrand and stabilization of business that supported over 25,000 apps and 700M MAU.

Upsight was the merger of Kontagent, a top data science analytics firm (known for K-factor) and Playhaven, a mobile monetization and marketing platform that focused primarily on games. I joined as Creative Director, the week of the merger and led the company through a rebrand and stabilization of business that supported over 25,000 apps and 700M MAU.

Upsight was the merger of Kontagent, a top data science analytics firm (known for K-factor) and Playhaven, a mobile monetization and marketing platform that focused primarily on games. I joined as Creative Director, the week of the merger and led the company through a rebrand and stabilization of business that supported over 25,000 apps and 700M MAU.

2013-2015

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Mobile Marketing & Analytics Platform

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PAST WORK SNAPshots (2007-2015)

About

My career started because I wanted to make video games.

23 years later. I've had the privilege of working in games, start-ups and consumer technology. I have worked for world-class brands including Activision, BMW, Eli Lilly, First Round Capital, HotelTonight, Blizzard Entertainment, and most recently, NZXT.

I bring a positive energy, hands-on approach and high degree of technical acumen to my roles. My approach is anchored in design thinking and enriched by diverse industry experiences that allow me to tackle even the most complex challenges with patience and progress.

I mentor designers on ADPList, co-host a gaming and art podcast called Art Eater and I have a book about mobile product philosophy titled, Untethered.


Its nice to digitally meet you.
You can call me, Borsky.

FULL-TIME ROLES

VP, Design

NZXT

2020-Present

Group Product Manager

Blizzard Entertainment

2019-2020

Group Design Manager

Blizzard Entertainment

2018-2019

Design Lead, Mobile

Blizzard Entertainment

2015-2018

Creative Director

Upsight

2013-2015

Lead Designer

HotelTonight

2012-2013

Lead UI/UX Designer

Rivet Games

2011-2013

CASE STUDIES

If you are interested in more detailed and confidential case studies. Please reach out for access to my private portfolio.

Contact

Send me an email or schedule a session via Calendly or ADPList.
Happy to help with your next project.

shawn@borsky.co

Email Copied

Contact

Send me an email or schedule a session via Calendly or ADPList.
Happy to help with your next project.

shawn@borsky.co

Email Copied

Contact

Send me an email or schedule a session via Calendly or ADPList.
Happy to help with your next project.

shawn@borsky.co

Email Copied